With this you can easily build tier 7 buildings in first week, even rushing for angles becomes possible - mage guild, monksbuilding and portal of glory. The best hero depends in each case on the size of the map you are playing and the castle type. For conflux I play grindan - 350g daily and basic wisdom and earth magic, starts with slow spell. Health: 13. Speed: 6. Cost: 175. Growth: 8. Gogs are Inferno's sole shooters, and as a 2nd level unit they are pretty balanced. Their attack and damage are well above average, but it comes with a price - low health pool and sluggishness are things that outshine their overall offensive effectiveness. The priority from there should be upgrades that provide increased move speed. Avoid building your Mage Guild (except level 1), support structures (Halls of Valhalla, Mystic Pool, etc.) until you are closing out the game. Build the Resource Silos when you are flush with cash. The behemoth is the seventh-level creature of the Stronghold faction in Heroes of Might and Magic III: The Restoration of Erathia. It can be recruited from the behemoth lair. The behemoth can be upgraded to the ancient behemoth. The attack of these giant creatures is so overwhelming it reduces their target’s ability to mount further defenses. The attack of the behemoth reduces target defense Fortress. Conflux. Cove. Rampart is a good alignment town with the ranger and druid hero classes. Rampart represents AvLee . "The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may . The castle town is perhaps the strongest of all town types. Although it has strong level one to seven troops, its special buildings are weak compared to other types of towns. While its magical capabilities are only average, its heroes do not excel at spell casting or combat, but they are some of the most well rounded heroes in the game. HALLS. What is the general consensus on how to build up towns most efficiently? Capitol first, armies first, selected armies + City Hall first? I (used to) almost always go for 1-6 levels+Citadel on week 1 (provided I start with Town Hall+Fort) and City Hall+Castle on week 2, meanwhile Mage Guild only when necessary for battles or building up and Build and visit a max level Mage Guild in every town. Visit Magic Shrines for spells you are missing. Go to every stat building (Arena, Star Axis, Mercenary Camp, the insane Library of Enlightenment etc.) on the map. Build every stat building (Halls of Valhalla, Wall of Knowledge, Cage of Warlords, and Order of Fire). My builds in the first week are, usually in this order: - Mage guild level 1 - Town hall - Marketplace - Blacksmith - City hall - Citadel (when low on resources, this is the best option to postpone until 2nd week) - Most useful dwelling And on day 8 I'll probably get an upgrade (or sometimes a 2nd mage guild), and head out for dough. Artifacts Your castle development isn't important, but you can build up Mage's Guild and Marketplace in order to gain access to City Hall. Getting through the garrison is extremely easy. At the beginning of the 3rd week, transfer all your troops from your heroes to Mephala and order her to go through one of the garrisons ( points G1 or G2 on the map

heroes of might and magic 3 build order